April 24, 2016November 27, 2016KemalLeave a Comment on Entry twelve – Concept Development document. Entry twelve – Concept Development document.
April 24, 2016November 27, 2016KemalLeave a Comment on Entry Eleven – Visaul and animtatic research Entry Eleven – Visaul and animtatic research
April 24, 2016November 27, 2016KemalLeave a Comment on Entry ten- Quick art studies. Entry ten- Quick art studies.
April 24, 2016November 27, 2016KemalLeave a Comment on Entry Nine – Rough Stages of gameplay. Entry Nine – Rough Stages of gameplay.
April 23, 2016November 27, 2016KemalLeave a Comment on Entry Seven – Defining the games structure and mechainics Entry Seven – Defining the games structure and mechainics
April 20, 2016November 27, 2016KemalLeave a Comment on Entry Six – Research into themes, archetypes and plot Entry Six – Research into themes, archetypes and plot
February 22, 2016November 27, 2016KemalLeave a Comment on Entry Five – Opaque Rules of play. Entry Five – Opaque Rules of play.
February 22, 2016November 27, 2016KemalLeave a Comment on Honours Project Third Entry – Games Design Research Honours Project Third Entry – Games Design Research
November 7, 2015November 27, 2016KemalLeave a Comment on HONOURS PROJECT SECOND ENTRY – NEW PROJECT HONOURS PROJECT SECOND ENTRY – NEW PROJECT
November 3, 2015November 27, 2016KemalLeave a Comment on Honours Project First Entry – Animation research. Honours Project First Entry – Animation research.