Entry Seventeen – Character concepts.

Concept work for Main character of the Overlord and the three Advisers, the spy, Knight and Councilor.   Based on previous concept work (Image on bottom). Difficult to draw in a 2D Hand drawn style? What about colouring and shading?  Would it be pleasing? Good solid and simple shape. Conveys menace. More creepy in its lack of human features but, like who would follow that? … Continue reading Entry Seventeen – Character concepts.

Entry Sixteen – Plot and character iteration one

Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character who robs from “the man” because he can afford to lose money irregardless if the robbery ultimately hurts people who are not “The Man”. Idea quote; Lipvig“Do you understand what I’m saying?” shouted Moist. “You can’t just go around killing people!” Mr Pump:”Why Not? You … Continue reading Entry Sixteen – Plot and character iteration one

Entry Nine – Rough Stages of gameplay.

A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage one Stage one of each section will start with the dark lord on his throne. With an animation in will walk his advisers and the dark lord will come down to address them. The player will be able to walk freely in the throne room but must … Continue reading Entry Nine – Rough Stages of gameplay.

Entry Eight – Dragon, the use of dialog free narrative

In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee rep theater’s performance of Dragon. Their use of small objects wheeled on and off set to create multiple locations was an interesting use of minimalism to stage their world in while managing to imbue an almost fairy tale like quality into the atmosphere of their … Continue reading Entry Eight – Dragon, the use of dialog free narrative

Entry Six – Research into themes, archetypes and plot

Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime villain of an average game gains as much power and control as they do. Premise. how does that main villain stay in power and why anyone in the games world would would follow him when he’s evil. What ways does he use to do this … Continue reading Entry Six – Research into themes, archetypes and plot