Entry twenty four – Dissertation.

How can game mechanics be used to create immersive narratives in games   Abstract What is at the core of a games appeal and how can such an appeal be used to harness a player’s investment in a games story to create an immersive narrative that the player feels committed to a game. How a players makes decisions within a game conflict with the desired … Continue reading Entry twenty four – Dissertation.

Entry Twenty Three – Animatic iteration and final

(Work done over a few weeks towards this, not all at once) With the artwork done began to implement it into the test animatics. The last boss animatic 2 This allowed for a better view of the action, content but needed more done towards the pacing and dialouge as it was still a bit jumbled and confused. the last boss animatic 3 Managed to inject … Continue reading Entry Twenty Three – Animatic iteration and final

Entry Eighteen – Storyboards

Created rough Storyboards from the Concept work and created these to flesh out how much time and art would be needed to create the animatic proof of concept. With this I brought them into Premier pro and began to construct the rough cut of the Animatic to gauge how things play out as currently planned The Last Boss First Rough Animatic Since this is still … Continue reading Entry Eighteen – Storyboards