How can game mechanics be used to create immersive narratives in games Abstract What is at the core of … More
Entry Twenty one –
Conducted some research into Backgrounds and character sprite for my animatic to gain an understanding of how these are used … More
Entry Twenty – Art Style
Went over the Spy design to better develop it. Researched into what is expected out of two art styles I’m … More
Entry Fourteen – Research presentation
How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games … More
Entry twelve – Concept Development document.
The Last Boss – Concept development document My project focuses on the “End Boss” common to most Action/Adventure games … More
Entry Eleven – Visaul and animtatic research
Some reference and research into Storyboards & thumbnails.
Entry Nine – Rough Stages of gameplay.
A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage … More
Entry Eight – Dragon, the use of dialog free narrative
In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee … More
Entry Six – Research into themes, archetypes and plot
Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime … More
Entry Five – Opaque Rules of play.
I’ve tried for some time to read “Rules of Play by Eric Zimmerman and Katie Salen” yet I’ve found an … More