How can game mechanics be used to create immersive narratives in games Abstract What is at the core of a games appeal and how can such an appeal be used to harness a player’s investment in a games story to create an immersive narrative that the player feels committed to a game. How a players makes decisions within a game conflict with the desired … Continue reading Entry twenty four – Dissertation.
(Work done over a few weeks towards this, not all at once) With the artwork done began to implement it into the test animatics. The last boss animatic 2 This allowed for a better view of the action, content but needed more done towards the pacing and dialouge as it was still a bit jumbled and confused. the last boss animatic 3 Managed to inject … Continue reading Entry Twenty Three – Animatic iteration and final
Did the Spy sprite but while it was generally okay still wanted to make him more distinct than he is at the moment, as the same went for the Overlord I went and redid him as well to create a more interesting and developed idea. I fell that this design gave the Overlord (on left) a more sinister look to … Continue reading Entry Twenty Two – Pixel art production.
Conducted some research into Backgrounds and character sprite for my animatic to gain an understanding of how these are used in games as well as how to represent environment & characters in games. Using this I began to seek inspiration from Snes era games to gain a guide for my art design using the pixel art styles from that time and using the details from … Continue reading Entry Twenty one –
Went over the Spy design to better develop it. Researched into what is expected out of two art styles I’m interest in using for the production of the art assets. Based on the time I have I think the Pixel art style is the one I’m going to go with as have some experience with creating and working with it. Continue reading Entry Twenty – Art Style
Some quick roughs of the artwork and editing the Animatic to include Dialouge to get a better feel for the timing with that in. The Last Boss First Rough Animatic 02 Continue reading Entry Nineteen – more exploratory art desing
Created rough Storyboards from the Concept work and created these to flesh out how much time and art would be needed to create the animatic proof of concept. With this I brought them into Premier pro and began to construct the rough cut of the Animatic to gauge how things play out as currently planned The Last Boss First Rough Animatic Since this is still … Continue reading Entry Eighteen – Storyboards