How can game mechanics be used to create immersive narratives in games Abstract What is at the core of … More
Category: +-The Last Boss
Entry Twenty Three – Animatic iteration and final
(Work done over a few weeks towards this, not all at once) With the artwork done began to implement it … More
Entry Twenty Two – Pixel art production.
Did the Spy sprite but while it was generally okay still wanted to make him more distinct than he is … More
Entry Twenty one –
Conducted some research into Backgrounds and character sprite for my animatic to gain an understanding of how these are used … More
Entry Twenty – Art Style
Went over the Spy design to better develop it. Researched into what is expected out of two art styles I’m … More
Entry Nineteen – more exploratory art desing
Some quick roughs of the artwork and editing the Animatic to include Dialouge to get a better feel for the … More
Entry Eighteen – Storyboards
Created rough Storyboards from the Concept work and created these to flesh out how much time and art would be … More
Entry Seventeen – Character concepts.
Concept work for Main character of the Overlord and the three Advisers, the spy, Knight and Councilor. Based on … More
Entry Sixteen – Plot and character iteration one
Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character … More
Entry Fifteen – Maps and stuff.
Started to rough out my game world and characters more. Map of the Realm, the world The Last Boss is … More