Entry Seventeen – Character concepts.

Concept work for Main character of the Overlord and the three Advisers, the spy, Knight and Councilor.   Based on previous concept work (Image on bottom). Difficult to draw in a 2D Hand drawn style? What about colouring and shading?  Would it be pleasing? Good solid and simple shape. Conveys menace. More creepy in its lack of human features but, like who would follow that? … Continue reading Entry Seventeen – Character concepts.

Entry Sixteen – Plot and character iteration one

Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character who robs from “the man” because he can afford to lose money irregardless if the robbery ultimately hurts people who are not “The Man”. Idea quote; Lipvig“Do you understand what I’m saying?” shouted Moist. “You can’t just go around killing people!” Mr Pump:”Why Not? You … Continue reading Entry Sixteen – Plot and character iteration one

Entry Fourteen – Research presentation

How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games mechanics to create narrative which immerse the player in the experience of the game. What defines the game experience? Rather than the system the mechanics exist in or the plot the game follows games are defined by the experiences they give to the player and … Continue reading Entry Fourteen – Research presentation

Entry twelve – Concept Development document.

The Last Boss – Concept development document   My project focuses on the “End Boss” common to most Action/Adventure games where, instead of the Hero, the player controls the last boss commonly met In the last room of the game.   Inspiration   Game design   Extra Credits One if the first sources of inspiration I researched was the video series by game designer James … Continue reading Entry twelve – Concept Development document.