In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee rep theater’s performance of Dragon. Their use of small objects wheeled on and off set to create multiple locations was an interesting use of minimalism to stage their world in while managing to imbue an almost fairy tale like quality into the atmosphere of their … Continue reading Entry Eight – Dragon, the use of dialog free narrative
Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime villain of an average game gains as much power and control as they do. Premise. how does that main villain stay in power and why anyone in the games world would would follow him when he’s evil. What ways does he use to do this … Continue reading Entry Six – Research into themes, archetypes and plot
I’ve tried for some time to read “Rules of Play by Eric Zimmerman and Katie Salen” yet I’ve found an issue, this is as far as I’ve been able to get. Reading other works, such as The Art of Game Design by Jesse Schell, I’m struck by how Rules reads under the assumption of greater industry knowledge and terminology from the reader yet as a learning example … Continue reading Entry Five – Opaque Rules of play.
Researching how people design games, as well as narrative, because while designing games and designing narrative are not wholly the same they are connected enough with overlapping philosophies and practices to begin researching on for a clear for a clearer idea as to where this project is going. The sources I looked up were Industry professionals such as; NarrativeDesign.org continues to be a useful source of information on … Continue reading Honours Project Third Entry – Games Design Research
Talked with Tutor and discussed my animation project but truthfully it became apparent I was more interested in doing a project that was more Design & Concept orientated than my previous idea. Based on my previous interests in crafting game worlds and working on my Story World Bible creating a new game concept seems like a good idea. I’ll focus on developing the game through concept … Continue reading HONOURS PROJECT SECOND ENTRY – NEW PROJECT
I just created a quick list of ideas or suggestions to move forward in my project for the year, working on an animation portfolio to develop my skills in that area and became a character animator. I began to read Drawn to Life: 20 Golden years of Disney Master classes by Walt Stanchfield, the Art of Howls Moving castle as well as finding other animation … Continue reading Honours Project First Entry – Animation research.