Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character who robs from “the man” because he can afford to lose money irregardless if the robbery ultimately hurts people who are not “The Man”. Idea quote; Lipvig“Do you understand what I’m saying?” shouted Moist. “You can’t just go around killing people!” Mr Pump:”Why Not? You … Continue reading Entry Sixteen – Plot and character iteration one
Started to rough out my game world and characters more. Map of the Realm, the world The Last Boss is set in. Used a DnD art program to create it. A list of the requirements for the animatic trailer that will help to create a rough outline of what will be required for the final trailer. Quick roughs of the main characters details and … Continue reading Entry Fifteen – Maps and stuff.
How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games mechanics to create narrative which immerse the player in the experience of the game. What defines the game experience? Rather than the system the mechanics exist in or the plot the game follows games are defined by the experiences they give to the player and … Continue reading Entry Fourteen – Research presentation
Some reference and research into Storyboards & thumbnails. Continue reading Entry Eleven – Visaul and animtatic research
Quick experiments into the early visuals of the Last boss, will continue to create and define the Mechaincs of the game first before progressing onto the proper art work in order to better understand the needs of the work Continue reading Entry ten- Quick art studies.
A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage one Stage one of each section will start with the dark lord on his throne. With an animation in will walk his advisers and the dark lord will come down to address them. The player will be able to walk freely in the throne room but must … Continue reading Entry Nine – Rough Stages of gameplay.
In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee rep theater’s performance of Dragon. Their use of small objects wheeled on and off set to create multiple locations was an interesting use of minimalism to stage their world in while managing to imbue an almost fairy tale like quality into the atmosphere of their … Continue reading Entry Eight – Dragon, the use of dialog free narrative