Entry Sixteen – Plot and character iteration one

Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character who robs from “the man” because he can afford to lose money irregardless if the robbery ultimately hurts people who are not “The Man”. Idea quote; Lipvig“Do you understand what I’m saying?” shouted Moist. “You can’t just go around killing people!” Mr Pump:”Why Not? You … Continue reading Entry Sixteen – Plot and character iteration one

Entry Fourteen – Research presentation

How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games mechanics to create narrative which immerse the player in the experience of the game. What defines the game experience? Rather than the system the mechanics exist in or the plot the game follows games are defined by the experiences they give to the player and … Continue reading Entry Fourteen – Research presentation

Entry Nine – Rough Stages of gameplay.

A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage one Stage one of each section will start with the dark lord on his throne. With an animation in will walk his advisers and the dark lord will come down to address them. The player will be able to walk freely in the throne room but must … Continue reading Entry Nine – Rough Stages of gameplay.

Entry Eight – Dragon, the use of dialog free narrative

In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee rep theater’s performance of Dragon. Their use of small objects wheeled on and off set to create multiple locations was an interesting use of minimalism to stage their world in while managing to imbue an almost fairy tale like quality into the atmosphere of their … Continue reading Entry Eight – Dragon, the use of dialog free narrative