Some quick roughs of the artwork and editing the Animatic to include Dialouge to get a better feel for the timing with that in. The Last Boss First Rough Animatic 02 Advertisements Continue reading Entry Nineteen – more exploratory art desing
Created rough Storyboards from the Concept work and created these to flesh out how much time and art would be needed to create the animatic proof of concept. With this I brought them into Premier pro and began to construct the rough cut of the Animatic to gauge how things play out as currently planned The Last Boss First Rough Animatic Since this is still … Continue reading Entry Eighteen – Storyboards
Concept work for Main character of the Overlord and the three Advisers, the spy, Knight and Councilor. Based on previous concept work (Image on bottom). Difficult to draw in a 2D Hand drawn style? What about colouring and shading? Would it be pleasing? Good solid and simple shape. Conveys menace. More creepy in its lack of human features but, like who would follow that? … Continue reading Entry Seventeen – Character concepts.
Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character who robs from “the man” because he can afford to lose money irregardless if the robbery ultimately hurts people who are not “The Man”. Idea quote; Lipvig“Do you understand what I’m saying?” shouted Moist. “You can’t just go around killing people!” Mr Pump:”Why Not? You … Continue reading Entry Sixteen – Plot and character iteration one
Started to rough out my game world and characters more. Map of the Realm, the world The Last Boss is set in. Used a DnD art program to create it. A list of the requirements for the animatic trailer that will help to create a rough outline of what will be required for the final trailer. Quick roughs of the main characters details and … Continue reading Entry Fifteen – Maps and stuff.
How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games mechanics to create narrative which immerse the player in the experience of the game. What defines the game experience? Rather than the system the mechanics exist in or the plot the game follows games are defined by the experiences they give to the player and … Continue reading Entry Fourteen – Research presentation
The Last Boss – Concept development document My project focuses on the “End Boss” common to most Action/Adventure games where, instead of the Hero, the player controls the last boss commonly met In the last room of the game. Inspiration Game design Extra Credits One if the first sources of inspiration I researched was the video series by game designer James … Continue reading Entry twelve – Concept Development document.