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Entry Sixteen – Plot and character iteration one

Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character…

Abertay, Concept, Concept art, Fourth year, Honours Project, SketchBook, World Building

Entry Fifteen – Maps and stuff.

Started to rough out my game world and characters more. Map of the Realm, the world The Last Boss is…

Abertay, Concept, Concept art, Honours Project, SketchBook, World Building

Entry Fourteen – Research presentation

How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games…

Abertay, Fourth year, Honours Project, Research

Entry twelve – Concept Development document.

The Last Boss – Concept development document   My project focuses on the “End Boss” common to most Action/Adventure games…

Abertay, Dissertation, Fourth year, Research

Entry Eleven – Visaul and animtatic research

Some reference and research into Storyboards & thumbnails.    

Abertay, Animation, Fourth year, Honours Project, Research

Entry ten- Quick art studies.

Quick experiments into the early visuals of the Last boss, will continue to create and define the Mechaincs of the…

Abertay, Concept art, Fourth year, Honours Project, InkTober, SketchBook

Entry Nine – Rough Stages of gameplay.

A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage…

Abertay, Concept, Fourth year, Gameplay, Honours Project, Research, SketchBook, World Building

Entry Eight – Dragon, the use of dialog free narrative

In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee…

Abertay, Honours Project, Research, World Building

Entry Seven – Defining the games structure and mechainics

Transcript from the page above. Space This may seem obvious but since games are a blank slate rules wise it’s…

Abertay, Concept, Fourth year, Gameplay, Honours Project, SketchBook

Entry Six – Research into themes, archetypes and plot

Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime…

Abertay, Concept, Fourth year, Gameplay, Honours Project, Research, World Building

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  • Inktober 2018
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  • Entry twenty four – Dissertation.
  • Entry Twenty Three – Animatic iteration and final
  • Entry Twenty Two – Pixel art production.

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