Faux Heroes – Ideas for each level hero (Transcript from images in italics) The thief – Whispering Penely A roguish character…
Entry Fifteen – Maps and stuff.
Started to rough out my game world and characters more. Map of the Realm, the world The Last Boss is…
Entry Fourteen – Research presentation
How can game mechanics be used to create immersive narratives in games? Abstract This project explores the use of games…
Entry twelve – Concept Development document.
The Last Boss – Concept development document My project focuses on the “End Boss” common to most Action/Adventure games…
Entry Eleven – Visaul and animtatic research
Some reference and research into Storyboards & thumbnails.
Entry ten- Quick art studies.
Quick experiments into the early visuals of the Last boss, will continue to create and define the Mechaincs of the…
Entry Nine – Rough Stages of gameplay.
A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage…
Entry Eight – Dragon, the use of dialog free narrative
In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee…
Entry Seven – Defining the games structure and mechainics
Transcript from the page above. Space This may seem obvious but since games are a blank slate rules wise it’s…
Entry Six – Research into themes, archetypes and plot
Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime…