The Last Boss – Concept development document My project focuses on the “End Boss” common to most Action/Adventure games … More
Month: April 2016
Entry Eleven – Visaul and animtatic research
Some reference and research into Storyboards & thumbnails.
Entry ten- Quick art studies.
Quick experiments into the early visuals of the Last boss, will continue to create and define the Mechaincs of the … More
Entry Nine – Rough Stages of gameplay.
A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage … More
Entry Eight – Dragon, the use of dialog free narrative
In order to gain a better understanding of presenting a story within set limitations I went to see the Dundee … More
Entry Seven – Defining the games structure and mechainics
Transcript from the page above. Space This may seem obvious but since games are a blank slate rules wise it’s … More
Entry Six – Research into themes, archetypes and plot
Transcript from the page. The last boss. The controlling idea for my game concept is how a “last Boss” or prime … More