Quick experiments into the early visuals of the Last boss, will continue to create and define the Mechaincs of the game first before progressing onto the proper art work in order to better understand the needs of the work Advertisements Continue reading Entry ten- Quick art studies.
A rough outline of how the game-play mechanics work in relation to the players overall goals. Transcript from above Stage one Stage one of each section will start with the dark lord on his throne. With an animation in will walk his advisers and the dark lord will come down to address them. The player will be able to walk freely in the throne room but must … Continue reading Entry Nine – Rough Stages of gameplay.
Transcript from the page above. Space This may seem obvious but since games are a blank slate rules wise it’s good to start with the most basic groundwork and build up on top of that. Since most games are represented on a screen/monitor we often have a consistent pixel we often have a consistent pixel aspect ratio at 4:3 (full screen) or 16:9 (Widescreen) to work within, it is … Continue reading Entry Seven – Defining the games structure and mechainics